What does this have to do with designing better libraries? Well, quite a bit! All educators – including librarians – need to develop an understanding that technology has had a profound impact on how we act AND how we think. We need to develop systems that reflect how learners learn today. Libraries and library systems have traditionally taken a very linear and very text-based approach to accessing resources. This approach, it turns out, may actually be detrimental to the educational process.
The first rule of education is engagement. Games are by their very nature engaging. As a result, our users are turning up in these environments more and more often. They are there and we need to be there as well. So, my post is a question really….what is the library community doing about getting into gaming in significant ways? Who are the leaders in this area and what are they doing to make library resources and services more accessible through game environments?
And how is LIS education repsonding? Are we adding information about gaming programs to our courses. How does a thriving gaming program impact library management for example?
I think I’d like to hear Jeff and Jenny Levine chat about gaming, learning and the future of libraries. The “gaming power” alone might blow the roof off of the venue! It would be fascinating!