Justin Hoenke, Teen Librarian, Cape May County Library writes:
Michael, Thanks for the post about our Games on Tour event…I’ve got a follow up for you…Videos!What I really love about these videos are the wide range of ages playing these games…a three year old against a 60 year old? Sure, why not… And even better…it’s all taking place at the library.
Justin Hoenke writes:
I’m the teen librarian at the Cape May County Library here in Cape May Court House, NJ.
I put together a “video games on tour at the library” event at our library that’s going on this week and so far it’s been really successful. We’ve had people of all ages coming out to test games at the library…it has been great!
Here are some photos!
Via ALA Direct:
“Gaming is storytelling for teenagers,” said Julie Scordato, a teen-services specialist for Columbus’ libraries. “You get to mingle, play and talk, and you get to really know them. Then when you suggest a book, they listen.”
The American Library Association considers Columbus’ system one of the top innovators in electronic amusement and has invited Scordato to join a panel to develop guidelines on how best to use video games in libraries.
The association also plans to study how video games affect literacy and problem-solving skills, using a $1 million grant from the Verizon Foundation.
Only 6 percent of U.S. libraries had programs that used game consoles from Nintendo, Sony or Microsoft as of April 2007, according to a study by the Library Game Lab of Syracuse University. However, industry experts suspect the number has grown.
Some parents remain skeptical of libraries’ providing video games that don’t focus on math or reading.
“Reading and entertainment seem to be at odds with each other,” said Kevin King, a father of three children in Upper Arlington. “We struggle with the kids wanting more and more game time at home. If they’re at the library, that’s another distraction.”
I subscribe to Governing magazine electronically and usually read it shortly after the monthly is released. If you are not familiar with the magazine, it is probably the best publication currently out that addresses the most crucial issues facing state and local government. The June issue featured an article entitled Revolution in the Stacks: to appeal to a new generation some libraries are positioning themselves as places to create content, by Christopher Swope; pshew, but that is one long Library 2.0 subtitle.
Every new generation of librarians feel they are on the most cutting side of service. Many have yet to fund change so they fail to understand why institutional change can be slow. They have yet to learn that a measured response is much better than being a leader of the pack. They are frequently not held responsible when change is not successful so they risk nothing.
I salute the leaders of the pack. They get us thinking in new ways. Thank goodness for DOK, PLCMC, Georgia Tech, HCPL, Darien, etc. But I would agree that all libraries do not have to live at the bleeding edge of innovation. I urge those folks to follow the innovators and implement change when the time is right.
Here’s the link to Governing: http://www.governing.com/articles/0806libraries.htm
I have seen a lot of change in 30 years as a practicing librarian. Most of what gets passed off as new customer service ideas is just old ideas repackaged as new.
The ease of creating of digital information, the endless flow of ideas from the “crowd” of bloggers, YouTubers, Facebookers, etc, and the possibility for interaction online locally as well as globally has changed the way many folks do business, interact with government and engage with non-profits (among many others) cause me to disagree. We could never connect in the ways we can now. The mob is smart and it’s not going away.
Most of the real change comes in how to provide service with new formats. Just think of the challenges in how to store cassette, CD and long playing record versus book. If you ever handled ultrafiche – which put the Bible on a piece of film the size of your thumb – you begin to understand the interplay of lighting, electricity, equipment and patron use with the introduction of a new format. Unfortunately most of us cannot change library space at whimsy.
I’ve seen libraries that have created easily changeable spaces as they look to the future. Hopefully, more will follow suit when the time comes for new buildings or renovation. Planning flexible spaces may be one of the most important things we do as we go forward, including lighting, electricity and patron use. Part of that involves changing the mindset about what a library building is and could be without focussing on not changing because of space/facility.
Librarians have always worried about losing the young adult reader and needing to provide new services and space to keep them coming back. This is not new. I once chased a fellow out of a library for skating about on roller blades. I know if we had made the main stairwell a roller blade park, the kids would have been there. I would have probably bought a coke and sat during lunch watching them jump on the stair rail and skate down. I just did not think this was the creative content appropriate for the location.
Later: (emphasis mine)
There are new ideas about library service and some sound like fun. If you just convince your elected officials to give this library the money, we will be Wii-ing, You Tubing and blogging with the best. But libraries are still the bastions for ideas and they are important, and if at any time you feel that is not so then try reading Azar Nafisi’s Reading Lolita in Tehran. Somewhere on this globe people still die for a good book!
Ideas are important! All kinds – including those shared on a library blog or via a library YouTube contest.Or between strategizing youth at a game competetion hosted by the library. I hope the folks of Hall County respond that maybe some Wii, a blog and such might be useful. I’d especially think the young adult librarians there might find such tools useful.
Maybe the resources that will come from the $1 Million grant from Verizon to ALA for gaming will help folks understand the importance of this trend in libraries:
“In today’s technology-driven world, where learning does not stop at the classroom, the role of libraries in supporting literacy and learning is more critical than ever before,” said Verizon Foundation President Patrick Gaston. “Gaming for learning presents a tremendous opportunity for libraries to further literacy skills in children as well as adults.”
Maybe allocating just a bit of the Hall County Library budget for emerging digital tools for literacy and some exploration of Web 2.0 might be just the ticket for this library’s staff and ultimately, its users.
I’d post these comments about Mixson’s letter at the elink newsletter site, but I see no way to do so. I think I need some time anyway to ponder these points further. Take a look at the letter, and let me know what you think.
As with graphic novels, public libraries have been one of the greatest champions of putting gaming materials into the public’s awaiting hands. The American Library Association (ALA) is responding to requests from its constituents for more gaming suppliers on the show floor at its conferences by introducing a Gaming Pavilion at this summer’s Annual conference in Anaheim.
ALA said the pavilion will include “electronic game publishers and platform companies, publishers of board games and card games, gaming table and furniture suppliers, and others.” The Gaming Pavilion will be the springboard of ALA’s “full-scale initiative to promote gaming in libraries.” The pavilion “strategically groups gaming industry suppliers in one specific area of the exhibit floor making it convenient for librarians to find your products and services.”
For more gaming info, be sure to read School Library Journal‘s new The Gaming Life column.
I just checked out Kelly Czarnecki’s column about Rock Band. This will be a great resource to point people to during presentations. Way to go SLJ!
- Public Libraries use gaming to attract teens
That’s not precisely true. If we have public computers, the teens are already there — gaming. Gaming programs are an attempt to channel the gaming energy into a community building experience. It’s noisy; it’s not books; it’s probably more fun than your average taxpayer would like to think a teen should be having in a library — but it does some very important things: a) it builds trust with teens, helping them to see the library as a positive place to be b) it engages them toward other positive — not necessarily toward books, no — but if it is staffed properly, lots of progress can be made toward strong research skills, safe internet use, respect for property, respect for each other and so on and c) it builds community support around the library. Police, Fire Fighters, Health Professionals, Recreation Professionals, Social Workers and more have got behind some of the activities we put on for teens — and that’s because they know libraries play their part to help young people grow into productive, healthy and happy adults.
In a nutshell, teens are in the library anyway — we might as well say “hello” on their terms. If I can go back to my “made-of-straw” non-public librarian again, we cannot forget the essential role (no, responsibility) that public libraries play in community development.
I’m still trying to get a grip on the Mishawaka Penn Harris Library banning of MySpace/Facebook and Ryan’s argument fits here as well. Trust building should be a key goal for working with young people in libraries. Where did the trust go?
Chris Harris at SLJ:
We are exploring turning ILL into a game. The basic mechanic will give libraries points for sending and receiving interlibrary loans, with bonus points for prompt delivery and ontime returns. A leaderboard (competition drives a LOT more than you might want to admit!) might prompt librarians to become more involved in resource sharing.
Originally uploaded by The Shifted Librarian
Handing off the Wii to Naomi, a school librarian who donated to LISHost and got a Wii in return. Blake wrote a script that randomly generated a name from the list of donors, and this is the name that came up. Congratulations, Naomi, and thanks to everyone who helped raise $823 for LISHost!