Stephens, M. (2008). Taming technolust: Ten steps for planning in a 2.0 world. Reference and User Services Quarterly, 47, 4, 314-317.
Note: This article was originally published in RUSQ and on the RUSQ Blog. Permission has been granted to share it here as well. I’ll be using it for a workshop next week at the 11th [...]
Don’t miss the new column by Aaron Schmidt:
Fortunately, there are examples of libraries creating new and valuable services that may just serve as a template for fresh, more community- responsive services than the current “free bookstore” long-term gamble we’re making.
Baltimarket is a collaboration among Enoch Pratt Free Library, the city of Baltimore, and [...]
I’m sharing this with my students.
Much there to think about – THANKS Aaron!
See also: http://tametheweb.com/2011/10/22/why-the-qr-code-is-failing/
I have read quite a bit lately about the concept of social curation and sites such as Pinterest, a “virtual pinboard” for organizing and sharing images. ”Curation” is very much the nom en vogue these days for a number of disparate activities, and I imagine many librarians roll their eyes when they see this term used to describe RSS news aggregators, search [...]
Don’t miss this article by Åke Nygren at InformationToday Europe:
Åke explores how Stockholm Libraries are responding to e-book stagnation:
Since 2010 the Stockholm Public Libraries have been working hard at coming to grips with the conflict between a growing public demand for e-books and the devastatingly low percentage of e-books available in their stacks. [...]
TTW Contributor Justin Hoenke answers some questions about the library as a creation space for teens:
How do artists use your library?
Every day after school we get anywhere from 30-60 teens using our teen library space. I see the teens making music, art, and videos on their laptops everyday. A lot [...]
One of the BEST things I’ve read about e-books in a long time:
In this transitional time, public libraries should aim for the future and invest in toolsets and programming that help their communities produce and participate in new digital works, not simply consume them. To make something is to understand something. If you build [...]