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December 05, 2007

Socializing Around Games

After our discussion Monday night in lass of Beck and Wade's "Got Game," it was nice to see this at The Shifted Librarian:

I think the social interactions and socialization that takes place around gaming are often overlooked as being something less valuable than when it happens around books. This is one of the reasons that (as with anything) you can’t truly understand the benefits of video games in libraries if you’ve never played them. It’s why I encourage regional organizations (like state libraries and consortia) to purchase a console in order for their member librarians to experience this. It’s difficult to have an informed discussion without the experiential learning aspect. It’s like deciding if a library should offer a book discussion without ever having read a book. Not everyone has to do this, but the folks involved in the discussion should be familiar with the subject, and they can learn from playing the same way seniors at the Old Bridge PL will learn.

Read the whole post here: http://theshiftedlibrarian.com/archives/2007/11/28/still-more-reasons-to-offer-gaming-in-libraries-and-the-value-of-play.html

October 25, 2007

LIS768: Gaming & Learning

Last night was our "Gaming in Libraries" session in my Library 2.0 course. We read some articles, discussed gaming programs in local libraries, and had some time for open play. Who knew that in library school you might get to do DDR? :-)

Thanks to the LIS768'ers who brought gaming consoles, handhelds and the like - and to those who showed others how to play various games.

Some folks explored Second Life as well, whiles others had a blast from the past with a rousing game of Asteroids. Thanks to Ruth for shooting the video. Photos to follow.

August 28, 2007

Let the (video) games begin!

At Canton Public Library:

We just got our new collection of video games in. There are about 40 so far with a loan period of 1 week. Text all your friends and tell them.

August 24, 2007

Gaming & Libraries Symposium Audio

Do not miss sampling the incredible audio from the presentations and panels from the Gaming Symposium. jenny has put loads of content up at:

http://www.techsource.ala.org/blog/Gaming+and+Libraries+Symposium/

The image is the evening teen panel moderated by Stephen Abram, where Jenny noted: "Our favorite quote from one of the teens when he talked about using .gov sites versus wikipedia: "who are you going to trust - the government or the people?""

August 02, 2007

Gaming?? In an Academic Library? Oh YES!

http://librariansmatter.com/blog/2007/07/31/gaming-in-my-academic-library/

Like many academic libraries, our library has just remodelled two floors to make a Learning Common. It is aimed at capitalising on the building as a social space - a place that creates a community of learners and provides a venue for students to hang out and (hopefully) do some self directed learning. We are opening part of it 24/7 and have soft drink vending machines, junkfood vending machines, comfy couches, a coffee shop…

Is a gaming space really so far from that continuum? During mid semester break, we have PC labs that stand empty. Would a leisure reading collection also fit in somewhere? I’ll bet our DVD collection isn’t borrowed primarily for scholarly reasons. Would it be just too hard to justify to funders who want academic libraries to be only about research? Would our funders laugh and ask when we were going to install the laudromat, the minibar and the exercise benches?

People who know how to game know a lot about human/computer interfaces. They have an intuitive understanding of how to quickly read and understand a screen. Problem solving, creative thinking, and even teamwork in MMPOGs are developed via gaming.

Great post from Kathryn Greenhill. Glad to see posts like this and the discussions at the Gaming Symposium. Kathryn concludes her post with a mention of engagement and offering a place for students to take a break from their studies. Those are great reasons to explore gaming in the academic library setting.

June 03, 2007

I got a Wii for my birthday!


I got a Wii for my birthday!
Originally uploaded by mstephens7


May 15, 2007

Library Books versus Gaming

A blog post describing a teacher’s personal reservations about allowing students certain types of technology use, on a blog site that promotes technology and libraries may seem paradoxical, but here it goes. By the way, my name is Michael Westfall and I’m a media information specialist in a Chicago public elementary school and a Dominican University LIS graduate student. A big thank you to Michael Stephens for allowing me to get my voice out there. So here is my issue: I don’t like kids playing games on the computers in my library because I feel it is at the expense of the reading of books.

I’m not anti-computer, a killjoy, or a raving modern-day Luddite. I will admit to a little technophobia, but I really do enjoy working with my students on computers. We’re very fortunate to have a fully functional computer lab within our school library, and this year we’ve learned to make Power Point presentations in fifth and sixth grades, used clip art and word art in documents starting in third grade, and have begun typing in first grade. This type of engaged time on a computer is different for me than playing games because working in Power Point, Word, and Excel produces tangible products, something I can view, enjoy, and assess. The tangible product doesn’t exist after playing a game. In the give-and-take spirit that pervades modern day teaching, I have begun to allow game playing as a reward in the last few minutes of library time. I don’t force kids to check out books, but encourage it as strongly as I can. But frequently those books still sit there, ignored and untouched (especially by those in fifth grade and up), waiting for the attention I so strongly feel they deserve.

At heart I am a book person. It’s why I chose to leave general classroom teaching and become my school’s librarian. I’ve worked hard to find and add to the collection books that kids request or show an interest in, and I have been heartened by the reactions of many students to this throughout the year. But beneath my game racism – my gamecism – is a fear. What frightens me is that many of my students have significant difficulty reading and comprehending text online, whether it’s a Wikipedia entry, an advertisement, or even detailed directions for a game. Many of them just don’t seem to get that to use the internet you have to read. To me, this is life skills reading that in importance resides alongside being able to read street signs, food labels, and directions for how to assemble furniture from IKEA or Target. I believe my personal conflict raises a serious question: how to fully use limited school library time on two very different activities - building reading comprehension skills through engagement with books, or fostering the strategizing, problem-solving, and collaborative skills that gaming is supposed to aide in developing.

April 28, 2007

Gaming Librarian Appointed

http://ulatmac.wordpress.com/2007/04/26/immersive-learning-gaming-librarian-appointed/

News from McMaster University:

The University Library is pleased to announce the appointment of Shawn McCann to the position of Immersive Learning (Gaming) Librarian. Shawn comes to us from Wayne State University in Detroit, Michigan where he is the Digital Projects Librarian and has also held the position Web Librarian. Shawn’s official start date is August 1 2007. Shawn’s primary responsibility will be for exploring, creating, supporting and promoting library resources through gaming and virtual worlds. In particular, he brings strong technical skills; library experience; grant writing; classroom teaching experience; and, of course, a personal interest in gaming.

Thos are some cool responsibilities: Shawn’s primary responsibility will be for exploring, creating, supporting and promoting library resources through gaming and virtual worlds. :-)

Congrats Shawn!

April 14, 2007

The First Rule is Engagement

Jeff Trzeciak writes about gaming and libraries:

What does this have to do with designing better libraries? Well, quite a bit! All educators – including librarians – need to develop an understanding that technology has had a profound impact on how we act AND how we think. We need to develop systems that reflect how learners learn today. Libraries and library systems have traditionally taken a very linear and very text-based approach to accessing resources. This approach, it turns out, may actually be detrimental to the educational process.

The first rule of education is engagement. Games are by their very nature engaging. As a result, our users are turning up in these environments more and more often. They are there and we need to be there as well. So, my post is a question really….what is the library community doing about getting into gaming in significant ways? Who are the leaders in this area and what are they doing to make library resources and services more accessible through game environments?

And how is LIS education repsonding? Are we adding information about gaming programs to our courses. How does a thriving gaming program impact library management for example?

I think I'd like to hear Jeff and Jenny Levine chat about gaming, learning and the future of libraries. The "gaming power" alone might blow the roof off of the venue! It would be fascinating!

April 03, 2007

If You're Not Gaming

Gaming

http://www.theshiftedlibrarian.com/archives/2007/04/01/if_youre_not_gaming_youre_losing.html

Jenny writes:

Erik and Jaap, our February visitors from the public library in Delft, Holland, returned home safely and quickly got to work putting together the 40-minute documentary they filmed about innovation in libraries, particularly around gaming. It premiered a couple of weeks ago to great reviews, and now they're working on an English version. Until it's ready, you can watch a trailer on the DOK website. Catch a glimpse of Michael Stephens wii bowling and Clare and me playing Guitar Hero. Cool!

AND they use the live version of "Big Love" from Fleetwood Mac's The Dance!

More from J:

Hit play when the trailer ends and you'll see their interview with staff from the Kankakee Public Library about podcasting.

Pictures of gaming at DOK here.

Well Done Jaap and Erik! You are missed here!

March 11, 2007

Hunter Class... Tauren...Librarian

McMaster Presentation

Jeff Trzeciak the McMaster University Librarian writes:

I had a great time presenting to our Board of Governors on Thursday. I spoke about gaming and its impact on students today. It was a radical departure from the type of presentation they had received in the past. They seemed to enjoy it and asked lots of questions.

View or download the PDF: http://ulatmac.files.wordpress.com/2007/03/presentation1.pdf

Don't miss the Four Pillars of Transformation, data about games and gamers, insight into the student's media rich lives and Jeff's WoW vitals! :-)

March 02, 2007

Timothy's Research Project

I am most impressed with Timothy Grieg's post about his research project for his Masters:

[My] project seeks to develop a framework for the ways in which game design and e-learning theories might inform the future design and development of library interfaces within virtual world environments by considering an example of an emerging online library, the Second Life Library, and the experiences of users and virtual librarians using the service.

Read his whole post here: http://timothygreig.com/archives/64

February 09, 2007

AADLGT Prizes


AADLGT Prizes
Originally uploaded by *ejk*.
Those are some HOT prizes for gaming at AADL!

February 03, 2007

Gaming Space at Allen Co. Public Library


Opening Week 027
Originally uploaded by acplyas.
Sean Robinson writes: "We have just opened our new library and things are going really well. One of the designs in the new building was the creation of this video gaming area. Katie Jabobs is running this area and came up with many of the design elements. This is proving to be so popular that I am amazed. I am a big fan of libraries developing in this area."

December 24, 2006

Great Post about the Wii

Don't miss:

http://silversprite.wordpress.com/2006/12/23/nintendo-wii-first-impressions/

John Kirriemuir ponders the Wii, and addresses library inplications and some library gaming innovators:

Because of the inspiring and thought-provoking nature of the games and gameplay, it’s an absolute must-get for any decent games research centre or group. If, in a few months time, an academic games research centre doesn’t have a Wii in a communal staff area, then it is questionable how serious they really are about video games and gameplay.

Library potential. Yes, it is suitable for use in a public library. The games are okay for people of all ages; the motion aspects of the game mean that it negates the criticism of gameplay being a sedentary activity. The games are very pro-social in nature, almost willing you to try them in multiplayer, as opposed to single player mode. Also, spectators get a lot more fun out of watching people play Wii games than last-generation button pushing titles. The difference now is that you aren’t just watching a game on a tv screen, you are watching real people playing a game that is also represented on a tv screen.

Some libraries are moving quickly on this. The Carnegie Library of Pittsburg acquired a Wii at launch and are using it heavily, as has a public library in North Carolina, while the Rochester Hills Public Library lend out Wii games.

A few words of caution, though. You’ll need a fair bit of space for this activity, especially for four-player games. Also, Wii gameplay, I suspect, is louder than games being played on other consoles - the noise coming from players and spectators. It’s been pretty loud here with a few people playing and watching. The distraction of motion may also cause a problem in some libraries where that isn’t the “done thing”. But maybe that’s a good thing. There’s also an increased danger of equipment being damaged by people who don’t use the strap, but this isn’t a problem with anyone who sensibly “straps up”.

For libraries: there’s no question. If you’ve got a suitable corner where there’s not a problem if it’s a bit noisy, a tv and a couple of hundred pounds, then go for it.

I especially like the idea of research centers having one of the sytems on hand. In light of this in-depth post and Jenny's LTR Gaming in Libraries, maybe Dominican GSLIS needs some gaming systems on hand for classes and research.

Also, don't miss this: < a href="http://www.fas.org/gamesummit/">http://www.fas.org/gamesummit/ for more about games and education.

December 21, 2006

Just Arrived in My Mailbox


Just Arrived in My Mailbox
Originally uploaded by mstephens7.

Find out more: http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html


December 10, 2006

Mii on a Wii?

It's Mii!

http://www.flickr.com/photos/timothygreigdotcom/sets/72157594410634966/

I met Timothy Grieg virtually (via Flickr!) when I gave a presentation in New Zealand in October vis the Web. Today, Stephen Abram let me know that Timothy had transformed Abram, Jenny Levine and I into "Miis." I have so much to learn about the Wii and Mii... Timothy writes:

One of the most exciting things for me about the Wii and it’s Mii characters is the ability to leave your Wii on and connected to the internet, even while it’s powered on. You can set your Miis to “Mingle” and they’ll wander off and visit your friend’s consoles!

This means that Michael Stephens, for example, may stop by to hang out at my friend Kezz’s Wii, and, if Kezz likes Michael (the Mii version, that is) he may choose to copy him to his own Mii collection. The Miis that you have in your collection then appear in the background, or as participants, in some Wii games. Of course, it makes all the difference in some of the Wii games where you have to pick Mii out of a crowd to be looking for familiar faces you created yourself!

So could Wii users send their Miis to a library Wii and have them mingle?

http://www.flickr.com/photos/timothygreigdotcom/316963244/
:-)

December 07, 2006

Gaming & Libraries by Jenny Levine

I can't wait to get my copy! Have you ordered yours?

http://www.techsource.ala.org/ltr/gaming-and-libraries-intersection-of-services.html

If you are any type of librarian and you are curious about all this talk about gaming, gamers, library services, learning and literacy, then this is certainly a publication to checkout. Even if I didn't present with Jenny and write with her at TechSource, I'd still point you all to this resource!

November 20, 2006

Back in the Day - our winning crew

Gaming @ SJCPL...

November 09, 2006

Curious about Gaming in Libraries? Look No Further!

Jenny's LTR

http://www.techsource.ala.org/pr/getting-game-your-library.html

New Issue of LTR Reveals Benefits of Gaming Services at Libraries

ALA TechSource is pleased to announce the publication of its latest issue of Library Technology Reports, “Gaming and Libraries: Intersection of Services” by Jenny Levine, librarian, author of the popular The Shifted Librarian blog, and an avid gamer.

“What if traditionally apathetic library users were instead motivated to get up early on a Saturday morning and plead for library staff members to open the doors?” she asks in the introduction to this highly accessible report.

Lookout! Jenny's take on gaming in libraries, along with the case studies, will offer excellent evidence for starting a program in your library. I'm really excited to get this issue!

November 07, 2006

Gaming in Libraries .... "games are played just by teenage boys"

Experience

Via from John Kirriemuir:

Now - how do we get every library to install one of these…

http://silversprite.wordpress.com/2006/11/03/how-cool-is-this/

October 30, 2006

Gaming & Libraries: Intersection of Services by Jenny Levine


I'm looking forward to the next issue of Library Technology Reports! Jenny Levine will share insight and case studies for all types of libraries and gaming services.
my LTR cover
Originally uploaded by The Shifted Librarian.


October 28, 2006

The Kids are Alright: More from Beck & Wade

Kids

Kent Holaday emails:

Got this announcement for a new book from Harvard Business School press and thought you might be interested if you haven't seen it yet.

THIS MONTH'S FEATURE

"At a time when our culture is rife with stories about the teenager who spends all his time playing video games, Beck and Wade tell the unorthodox side of the story—it turns out that these 'loners' are actually gaining skills valuable to business."
—Dr. Douglas C. Merrill, Senior Director, Information Systems, Google, Inc.

The Kids Are Alright: How the Gamer Generation Is Changing the Workplace
Think video games are kids' stuff? Think again. According to authors John C. Beck and Mitchell Wade, all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that's 90 million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.

http://hbsp.ed10.net/h/4V8FM/6AON2/82/B6O4J

October 05, 2006

Save Point Walk Through

Walkthrough

http://www.sjcpl.org/gameblog/?p=134

September 20, 2006

Every Library Needs a Gaming Librarian!

Rewriting job descriptions? Looking at your organizational chart? Offering gaming in your library? Don't miss:

http://ulatmac.wordpress.com/2006/09/18/8/

You see, there’s this guy whose name is Robert Gagne and he’s considered one of the “stars” of instructional design. Back in 1965 he published something called The Conditions of Learning. In it created a nine step process. This process has become known in the world of education as “Gagne’s Nine Events of Instruction”. They are:

Gain the learner’s attention

Inform learners of objectives

Stimulate recall of prior learning

Present the content

Provide learning guidance

Elicit performance (practice)

Assess performance

Enhance retention and transfer to the job.

World of Warcraft does all of these. Not only does it do them, it does them well! It does it in an attractive setting; uses “cool technology”; encourages peer teaching and mentoring; and – more importantly – it’s just plain fun.

Jeff Trzeciak, McMaster University Librarian, spells out his desire to have a librarian that understands gaming and the implications in how gamers interact with systems. Couldn't libraries have similar affordances? he asks some enticing questions:

What if we could harness the technology behind World of Warcraft for use in libraries? What if we could create library systems that were more like World of Warcraft and less like Pong? Have we even created the Pong version yet?

I want a gaming librarian!

What about your library? Are you game?

September 18, 2006

On Gaming in Libraries: Levine Steps Up

As I posted a few days ago, I am eagerly awaiting Jenny Levine's Library Technology Report on Gaming in Libraries. Until then, read her insightful post "How Do we Measure gaming...":

Or do we somehow try to measure participation, like we do for the summer reading program or the teen advisory committee? Is there a way to equate the literacy of the number of books a kid reads in the reading program versus the literacy a kid needs to advance playing a video game? We don't measure the actual literacy of the kids participating in the summer reading program, just the numbers. We just hope the readers are reading and learning. Does starting with Dance Dance Revolution show the obvious physical benefits of gaming, allowing us to move the discussion to the mental and learning benefits of gaming?

In the end, though, whatever numbers we use, they blow away whatever else we're doing for teens. And for twenty- and thirty-somethings, too. For those libraries that run family game nights, true or false: your attendance numbers for these events rival or better your storytime numbers?

September 15, 2006

Gaming Resources at UIUC

Gaming Resources at UIUC

From Joy, one of my summer session students, comes this link:

http://www.library.uiuc.edu/gaming/

Great resource for those interested in gaming in libraries and the News area has an RSS feed. Personally, I am eagerly awaiting the October release of Jenny Levine's Library Technology Report "Gaming and Libraries: Intersection of Services." Jenny's take on gaming in libraries is most insightful and I believe her future view is most clear. Be ready folks, for more and more gaming in libraries.

August 14, 2006

Carvers Bay (SC) Branch Library: Gaming the Way to Literacy

http://webjunction.org//do/DisplayContent?id=13796

Fascinating article at WJ about Carvers Bay library and their gaming program -- take a look for inspiration!

Located next to the middle and high schools, the library is physically convenient for the Carvers Bay teens, but director Dwight McInvaill knows that it takes more than proximity to get the kids through the doors. Gaming is the key. The library has extended its hours until 7 PM most nights to accommodate the students’ schedules. However, McInvaill intends for the new library to have an impact on the low literacy and high dropout rates, so he’s applying a few rules to the video game lure, linking reading with gaming. In the spirit of the game, kids can aspire to different levels of accomplishment.


The gaming consoles are filled to capacity. The library extended its weekday hours until 8 PM in order to accommodate the teens' school schedules. Photo by staff member Beverly Smith.
Level one: Any individual can use the games for two hours/week (“Just enough to whet the appetite” says McInvaill.)

Level two: Extra gaming time is earned by joining the Gaming Club.

Joining requires:
a current library card
good standing (no serious misbehavior)
a commitment to checking out four items/month, two of which must be books
Level three: Once in the Club, points are accumulated to be eligible for additional gaming time, group gaming parties, special prizes (headphones, memory units, gift certificates), or use of the conference room with the 46" TV.

Points are earned by doing at least one of the following:
writing book reports
attending an after-school program
participating in a youth service organization
embracing other positive, self-improvement activities

July 06, 2006

Promoting Gaming Programs in Libraries

I totally missed that ITI put up my article about Gaming Symposium as FREE! Thanks ITI!

http://www.infotoday.com/MLS/mar06/Stephens.shtml

February 26, 2006

It was a good weekend to game!

http://www.flickr.com/photos/lcls/sets/72057594066097750/

http://www.flickr.com/photos/sjcpl/104303715/in/set-1538496/

February 23, 2006

Gamers, We Don't Want You (NO PSPs in the Library)

Michael Sauers reports on a flickr find of yet another "not Library 2.0" sign.

http://www.travelinlibrarian.info/2006/02/not-library-20-again.html

Excuse me, but... well., you know the drill. Turn em off now and how will they vote on the big library tax bill in ten years?

At SJCPL, I've helped a couple of young fellows actually SAVE THEIR WORK to their PSP!

December 14, 2005

Gaming Gospel

Blyberg writes about gaming at AADL (and Eli!):

AADL's Gaming initiative "is one of those programs that I still shake my head at in disbelief, because it has been such a staggering success born out of such unorthodox ideas. If you’re looking for evidence that the role of today’s libraries is changing, look no further.

That's what we need more of, folks, unorthodox ideas in the library. The return on this investment? It's precious:

And that’s what draws in the kids. They come in knowing that they are going to be part of something big. These tournaments are their opportunity to shine in a venue that validates them and gives their interests legitimacy. I think Eli says it best, “If you don’t offer them something that has value to them now, you’re going to be irrelevant to them for the rest of their lives. It’s not a risk we can afford to take.”

December 13, 2005

Gaming at SJCPL!

http://www.flickr.com/photos/26121445@N00/sets/1538496/

After the Allen County Public Library Tour match, we had our first exhibition on Saturday. I love that these pics went into the library's flickr stream.

Here's the SJCPL Game Blog coverage!

December 06, 2005

Blogger's Alley

Crystal from Kansas City Public Library just asked "Where do I find the list of bloggers in the back row?"

Here goes:

Aaron: Walking Paper

Chad: Hidden Peanuts

Chris: Clam Chowder

Jenny: The Shifted Librarian

Kelly: Library web Diva

Michael TTW

AND: The Technorati Tag: http://technorati.com/tag/GaminginLibraries2005

Needham-isms

In the grand tradition of Abram-isms:

"We need to stop thinking we are Information Priests and Priestesses..."

"If you wrap something up in the mantle of training, you're going to turn them off..give them short cuts instead..."

"Nobody ever died of bad cataloging..."

"We need to get over the fact that libraries are not the first place people go for information and never have been...we need to be something else."

On change in Libraries: "We need to appeal to different learning styles..."

"IM is the way people are communicating today..we need to use it."

"Bring Digital Natives into your planning process (even if they don't have an MLS)..."

"Let's try things..."

On Gaming, Libraries, Librarians & the Future

Gaming

I'm sitting in Blogger's Alley, listening to George Needham from OCLC talk about gamers and libraries.

But inside I'm marvelling at what is actually happening in this room, in Chicago, in December of 2005. This is a moment of watershed proportion. I truly believe that.

These are the conversations that need to be happening - now. These are the services and technologies that need to find their way into our meeting rooms, online presence and into our catalogs. Can you imagine the future ILS that includes components of gaming environments? Can you imagine library signage and services developed for all types of learners, including the non-print learner? Can you imagine a librarian as guide (with an avatar) appearing to help a user navigate the online information the library provides. I hope so.

There is a load of blogging going on here, and presentations will go up soon at http://www.gaminginlibraries.org. Pay attention. Download. Read. Discuss with your staff.

Finally, this needs to be said: We should all thank Jenny Levine for having the foresight and brilliance to make this happen. She and her colleagues at the MLS (Kathryn and others) have created a very special moment in time that will define what happens next for gaming in libraries. The folks assembled here as speakers are at the top of their game and the folks listening and takingnotes and blogging have a mountain of evidence and techniques to go forward.

Readers, pay close attention to gaming and libraries. The time has come.

December 05, 2005

Checkout the Gaming Symposium via Flickr

http://www.flickr.com/photos/tags/gaminginlibraries2005/

Les Gasser On Gaming in Libraries

Les Gasser, University of Illinois at Urbana Champaign, opened the Gaming in Libraries Symposium. This spoke to me:

"Libraries need to adopt a new model of service: where we are stirring up society, enhancing learning and contributing to communities of practice. Gaming offers this: a way to learn and participate in open communities, how to interact with the world and collaborate....We need to move our services into gaming environments, virtual spaces, and out into the community."

Gaming Symposium Begins

The official tag of the day:

Chad at hidden Peanuts already posted to flickr: Photos from Hidden Peanuts

WiFi in the Room!

And the room has wifi!

December 03, 2005

Got GAME? (See you in the WINDY City!)

I'll be at the Gaming Learning & Libraries Symposium this week. If you're attending say hi and don't miss the meet up Jenny has organized.

http://www.theshiftedlibrarian.com/archives/2005/12/02/gaming_in_libraries_symposium_prenotes.html

November 22, 2005

Gaming at SJCPL: The Set Up


the set up
Originally uploaded by librarianne.



November 11, 2005

SJCPL Gets GAMING! (And Library 2.0 Blogging too!)

SJCPL Game Blog

While I was in Chicago, things really ramped up on the SJCPL Gaming front. I am happy to announce here at TTW that my library is implementing a gaming tournament program as well as a complimentary online presence allowing interactivity between the game organizers and the gamers we seek to serve.

First: Read the Lifeline post about Gaming! "P" lays out what's happening.

"Starting in January of next year, the Main Library will be the site for video game tournaments featuring Mario Kart: Double Dash, Nintendo's infamous multiplayer racer. Gamers will be able to play against each other using one of eight different Game Cube Stations hooked into each other for eight-man multiplayer mode. Our Grand Tournament is open to anyone in grades 7th to 12th, and our Open Plays are for anyone."

Then, zip over the the Official SJCPL Game Blog: http://fmcwp.sjcpl.org/gameblog/ where we have official SJCPL Game Bloggers and Commentors (our users, thank you).

Note that we are using images for the bloggers. I said every chance I could at CPL that we need to put a face on our services! Well done Maire, Julie and the gaming team!

September 29, 2005

Got Game?

Via Maire, who gets it:

http://www.aadl.org/node/629

registration is now open for AADL-GT Round 2, happening this Saturday, September 24th, from Noon - 5 PM in the Basement of the Downtown Library. Doors will open at 11:30 for players in grades 6-12, so be early to get checked in and start warming up. Winners of the Sur-Prize round game will take home $70, $50, and $30 giftcards for 1st, 2nd, and 3rd place. We'll have single-player and team events in both Mario Kart Double Dash and Super Smash Brothers: Melee, and the event will (really this time) be broadcast live on Comcast channel 18 in Ann Arbor, so be sure to bring a signed release form if you haven't turned one in before. We'll be implementing several enhancements this round, including smoother, faster registration & check-in, split-screen single player Kart for more races in less time, checkin and food and tables outside the room, and definitely more pizza. Read on for more.

We'll also be having an All-Ages DDR Tournament, Sunday Sept. 25th, from 1:00-4:00 at the Malletts Creek Branch. Open Gamecube play will be available, and prizes are $40, $30, and $20 giftcards.

Take a look for two reasons: AADL gets gaming and they do it well. Wowza. But also note the CONVERSATION occuring between the library and the gamers. This is important. If conversations like this play out between libraries and users - in human voices as well -- watch out! This is Cluetrain stuff of the utmost importance.

AADL, rock my world forever, ok?

July 22, 2005

Libraries that "get" games (p. 45 GOT GAME)

Survey respondents "who had grown up playing games reported sharply different attitudes about the very foundations of business: risk, achievement, the vaule of their experience, their own capabilities....Without question, the game generation is already having business impact far beyond the Internet. The effects of video games in our economic lives will soon be hard to ignore. Firms (substitute LIBRARIES here) that "get" games will unlock assets at every level of their workforces. Firms (LIBRARIES) that don't will wonder where all their best employees (and patrons) went."

This was a big "aha" moment for me.