Comics, Games, Art, Literature at Graphic Novel Symposium by TTW Contributor Troy Swanson

Since I have shared some of our planning on my library’s Graphic Novel Symposium in TTW posts (seeBehind the Scenes of the Graphic Novel Symposium & Grahpic Novel Symposium–#comicculture), I want to share our final video that summarizes our event.

You can watch our faculty lectures from the Graphic Novel Symposium at: Moraine Valley Graphic Novel Symposium,

Graphic Novel Symposium at Moraine Valley

Troy A. Swanson is Department Chair and Teaching & Learning Librarian at Moraine Valley Community College. He is the co-editor of the upcoming book from ACRL, Not Just Where to Click: Teaching Students How to Think About Information. You can follow him on Twitter at @t_swanson.

Internet Librarian International is Coming Up!

Shout out to all the fine folks organizing and attending my favorite conference – Internet Librarian International – in London in just 3 weeks. I am so sorry I cannot be there this year!

Folks come from all over the world for this conference and I have always come away inspired and energized.

Here’s a sampling of what delegates will experience:

How are library and information services evolving?
This is what ILI is all about! Technology, content and the methods for delivering it, plus evolving new services and models, all influence our ability to provide the best possible experience for our users. Hear this year’s trends in library tech – including 3D printers, the latest in digital learning materials, apps, the future of documents, library labs and more – plus meaningful social media, marketing and measuring impact, altmetrics, and how search and discovery tools and techniques are revolutionising the library experience.

Which new technologies and business models are the most appropriate for us to pursue now – and where should we focus our attention next?
All three tracks on Day One of ILI – New Blueprints for Libraries, Technology Innovation & Impact, and Content Innovation – are dedicated to technology and service trends and how to harness them now for future gain. Learn from practitioners who have redesigned their services to become key influencers in their organisations; how to create and curate innovative new content; get up to speed on real-world tech and how technology partnerships are driving change; and understand how gaming is building user experiences and encouraging social sharing.

What changes can we make to ensure our organisations and communities thrive?
ILI’s Day Two track, Closer to Communities and Customers, sets out the latest techniques for engaging new audiences, as well as models for developing your communities through co-creation and cooperation programmes. You’ll hear from experts in a range of library environments, each practising what they preach by listening to users and other key stakeholders, and developing services based on their needs.

What new models and roles have emerged to meet the changing demands of end-users?
New Blueprints for Libraries
 comprises a host of discussions on new and innovative models for libraries and librarians. Learn how radical, emerging new roles – from DJ to UX specialist – are inspiring change, plus a look at how libraries from different countries and cultures are responding to the same core issues to transform their communities.

How are libraries – and librarians – changing to ensure they are future-ready?
As information professionals, we’re not unique in our need to constantly evolve our services and roles, but we are fortunate that ILI brings together so many pioneers of library services from all over the world to show us what works, and what doesn’t! We know our libraries must grow with our users, and ILI’s track Closer to Communities and Customers provides plenty of insight into how to engage with existing audiences, and reach new ones too. If you are currently redesigning your services, then ILI’s New Blueprint for Libraries track helps you benefit from the experiences of global library leaders already exploiting multifunctional potential; while the Technology Innovation & Impact track guides you through technology that is going to make a big difference to us all in the future, and how we plan for its implementation and uptake.

Engaging Adventures with Gamification – A TTW Guest Post by Jan Holmquist & Mette Rygaard Nielsen

2014-08-19 09.00.45-1A new project explores and challenges traditional library dissemination. The tools are taken from gamification which intentionally uses game elements to involve and engage users.  

A virtual tour of a city uncovering hidden treasures, small engaging ways of improving existing services and a new digital experience at the library – this is what the joint project Gamification – activating cultural dissemination resulted in. A project taken on by three libraries: Guldborgsund Public Library, Aarhus Public Library and Hjørring Public Library in their attempt to involve users in their services more actively. Each library contributed with a sub-project exploiting gamification, a method which draws on known elements from games to create a more active dissemination. An interesting tool for libraries to explore to engage citizens in a different and perhaps more entertaining way.

Exciting treasure hunts in the urban space
In Nykøbing Falster, Guldborgsund Public Library invites local citizens and visitors of the city on interactive walks around the town as part of the project Hidden Treasures. Through their smart phone, ‘treasure hunters’ can have a new and different experience of the town and its history.

With the project Hidden Treasures Guldborgsund Public Library wants to meet people in the urban space in a fun and engaging way. We aim to turn the local cultural and literary history into a vivid experience. Through a series of riddles and problems, the inquisitive-minded will hopefully see the town in a new light.

The interactive walks offer three different themes: a trip back to explorer and author Peter Freuchens’ Nykøbing Falster in the 1920s; an insight into the town when author Knud Romer grew up in the 1970s; and a contemporary tour with focus on local food from Falster.

Experience new perspectives of the library   
In cooperation with three artists, Hjørring Public Libraries has developed an interactive tour of the library, where users experience the library from new angles and at the same time leave small clues for other users. Armed with headphones and an MP3 player, users are guided through the many offers of the library.

During the tour, the users are given challenges which they must solve in order to continue the tour, precisely as it is known in the gaming universe. The tour is formed so that the users, through their answers to the challenge, influence how certain elements of the tour develop.

Taking existing services a step further
At Aarhus Main Library, the project has resulted in making many small tests with gamification instead of one large. The focus has been on improving and expanding existing offers. In one test gamification was used on the service “International Breakfast” – a service where foreign families are invited to eat breakfast together in the library, to have an experience with other newcomers and hopefully build a better network in the city. Unfortunately, it has proven difficult to get them to talk to each other. Therefore, gamification was tested on the service as a method to create a greater desire among the participants to share knowledge, talk and have fun – together.

‘The project offers us an opportunity to gain practical experiences with gamification and at the same time explore which methods can strengthen the quality of our dissemination to and communication with citizens’, says Lisbeth Overgaard Nielsen, Lead project manager from Aarhus Public Libraries.

About the project

In order to test various gamification methods and tools in relation to different library user groups, the three libraries involved chose different target groups for their tests: Aarhus dealt with families with children, Guldborgsund targeted adults, and Hjørring was working with young people.

The project runs until 31 October 2014 and is carried out in cooperation between Hjørring Public Library, Guldborgsund Public Library and Aarhus Public Library. Aarhus City Archives participates in the project in cooperation with Aarhus Main Library. The project is subsidised by the Danish Agency for Culture.

Experiences from the three sub-projects will be compiled in a digital guide and disseminated in the autumn of 2014 where focus will be on opportunities and challenges within activating cultural dissemination.

Lessons learned from the project will be presented to Danish libraries in the autumn of 2014.


nb3lpJ5CNqcyvZwAhEI_K7mmg44Q1hTOP_BZnxDX_6E,hhuElcrMU7q2EDwF8TO9dMEXFNU9tRPicM6h-EK5JFcJan Holmquist is Assistant Library Director at Guldborgsund Public Library, Denmark. He has been working with international projects like 23 Mobile Things, Buy India a Library and is currently member of the Library Avengers raising awareness about public libraries on a political level in the European Union. Jan is a strong believer of the library as supporter of learning on all levels.

MetteMette Rygaard Nielsen is Media Strategist at Guldborgsund Public Library working with library advocacy, the Members of the library club and library events

New Article: “23 mobile things: self-directed and effective professional learning”


Citation: Michael Stephens , (2014) “23 mobile things: self-directed and effective professional learning: “, Library Management , Vol. 35 Iss: 8/9, pp. –.

The purpose of this paper is to examine the “Mobile 23 Things” survey results from the program offered by Guldborgsund-bibliotekerne (a public library in Denmark) and present the findings as support for professional development models to increase library staff familiarity with emerging technologies.


Using an integrated, exploratory approach, a Web-based survey tool, developed for a previous Learning 2.0 study, was adapted for this study, with survey questions translated English – Danish, and responses Danish – English. The data gathered from both pre- and post-program surveys are presented and analyzed.


The research results identify that 23 Mobile Things increases familiarity with movable technologies, promotes inclusive learning, and can be an effective model for delivering professional development.


This article reports on the first research study to evaluate the 23 Mobile Things model and provides evidence that this model of library staff professional development can be an overall beneficial experience that increases staff knowledge and expertise related to mobile devices and applications.


Upcoming Presentations Fall 2014

September 19:  Opening Session: “The Future of UX in Libraries: Learning Everywhere.” SEFLIN Virtual Conference UX: Seeing Your Library Through the User’s Eyes.

October 8: “The Hyperlinked Library” COSLINE
2014 Library Development Directors Conclave, Cape May, New Jersey.

October 10: Plenary Session: “Driving Change, Creating Experience, Moving Forward.” West Virginia Library Association, Snowshoe Mountain, West Virginia.

October 13: Presentation for West Virginia University Library in Morgantown, West Virginia.

October 23: Keynote: “Learning Everywhere: The Power of Hyperlinked Libraries.” Virginia Library Association, Williamsburg, Virginia.

October 27: “Hyperlinked Library MOOC Research.” Internet Librarian, virtual presentation.

November 7: “Hyperlinked Learning Experiences at Public Libraries: MOOCs & Beyond.” With Brian Kenney. New York Library Association Conference, Saratoga Springs, New York.

Behind the Scenes of the Graphic Novel Symposium: by TTW Contributor Troy Swanson

Our college’s design team has been doing a series of videos on our library’s upcoming Graphic Novel Symposium. (I posted video 1 back in May and video 2 in June.) Our library is fortunate to have such talented individuals who make us look good. Learn more about the Symposium at our website.

Behind the Scenes: Graphic Novel Symposium Event Planning


Troy A. Swanson is Department Chair and Teaching & Learning Librarian at Moraine Valley Community College. He is the co-editor of the upcoming book from ACRL, Not Just Where to Click: Teaching Students How to Think About Information. You can follow him on Twitter at @t_swanson.

It’s Here! The NMC Horizon Report > 2014 Library Edition #NMChz

From Michael: Download the new NMC Horizon Report > 2014 Library Edition. I served on the expert panel to select the topics: 

The New Media Consortium (NMC) in collaboration with the University of Applied Sciences (HTW) Chur, the German National Library of Science and Technology (TIB), Hannover, and ETH-Bibliothek Zurich are releasing the NMC Horizon Report > 2014 Library Edition at a special session of the International Federation of Library Associations and Institutions (IFLA) World Library and Information Congress 80th General Conference and Assembly. This is the first edition of the NMC Horizon Report that delves into the realm of academic and research libraries in a global context.

The report describes findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on teaching, learning, and creative inquiry. Six key trends, six significant challenges, and six emerging technologies are identified across three adoption horizons over the next one to five years, giving library leaders and staff a valuable guide for strategic technology planning. The format of the report was designed to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of technology, along with their implications for policy, leadership, and practice.

“Education professionals across the world have used the higher education editions of the NMC Horizon Report for years as a springboard for discussion around important trends and challenges,” says Larry Johnson, Chief Executive Officer of the NMC and co-principal investigator for the project. “Finally we have been able to produce a report aimed directly at the needs of academic and research libraries — and what we have found is that academic and research libraries are leveraging new technology in some very important and creative ways.”

Key Trends Accelerating Technology Adoption for Academic and Research Libraries
The NMC Horizon Report > 2014 Library Edition identifies “Increasing Focus on Research Data Management for Publications” and “Prioritization of Mobile Content and Delivery” as fast trends driving changes in academic and research libraries over the next one to two years. The “Evolving Nature of the Scholarly Record” and “Increasing Accessibility of Research Content” are mid-range trends expected to accelerate technology use in the next three to five years; and “Continual Progress in Technology, Standards, and Infrastructure” and the “Rise of New Forms of Multidisciplinary Research” are long-range trends that will be impacting libraries for five years and beyond.

“The trends identified by the expert panel indicate that libraries are doing a better job at making their content and research accessible, whether through mobile apps, enriched catalogs, linking data, and user friendly websites or by creating more spaces and opportunities for discovery,” notes Rudolf Mumenthaler, Professor for Library Science at HTW Chur and co-principal investigator for the report. “The outcomes of the report are very compelling and it is an honor for HTW Chur to be deeply involved in this project.”

Significant Challenges Impeding Technology Adoption In Academic and Research Libraries
A number of challenges are acknowledged for presenting barriers to the mainstream use of technology in academic and research libraries. “Embedding Academic and Research Libraries in the Curriculum” and “Rethinking the Roles and Skills of Librarians” are perceived as solvable challenges — those which we both understand and know how to solve. “Capturing and Archiving the Digital Outputs of Research as Collection Material” and “Competition from Alternative Avenues of Discovery” are considered difficult challenges, which are defined as well understood but with solutions that are elusive. Described as wicked challenges are “Embracing the Need for Radical Change” and “Maintaining Ongoing Integration, Interoperability, and Collaborative Projects,” which are complex to define, much less address.

“ETH-Bibliothek is proud to be a partner of this report,” shares Andreas Kirstein, Vice Director and Head of Media and IT Services at ETH-Bibliothek, and co-principal investigator of the project. “By articulating some of the most daunting challenges that academic and research libraries face, we are already making progress toward solving them.”

Important Developments in Technology for Academic and Research Libraries
Additionally, the report identifies “Electronic Publishing” and “Mobile Apps” as technologies expected to enter mainstream use in the first horizon of one year or less. “Bibliometrics and Citation Technologies” along with “Open Content” are seen in the second horizon of two to three years; “The Internet of Things” as well as “Semantic Web and Linked Data” are seen emerging in the third horizon of four to five years.

The subject matter in this report was identified through a qualitative research process designed and conducted by the NMC that engages an international body of experts in libraries, education, technology, research, business, and other fields around a set of research questions designed to surface significant trends and challenges and to identify emerging technologies with a strong likelihood of adoption in academic and research libraries. The NMC Horizon Report > 2014 Library Editiondetails the areas in which these experts were in strong agreement.

“This first library edition of the Horizon Report marks some important evolutionary steps,” says Lambert Heller, head of Open Science Lab at the German National Library of Science and Technology (TIB), Hannover and co-principal investigator of the project. “Academic and research libraries are now being seen as incubators for experimenting with emerging technologies and are even leading the way at many university campuses across the world.”

The NMC Horizon Report > 2014 Library Edition is available online, free of charge, and is released under a Creative Commons license to facilitate its widespread use, easy duplication, and broad distribution.

> Download the Report (PDF)

Thumbnail CC BY-NC-ND 2.0 by Andreas Wecker

#IFLALimerick Thanks IFLA Information Literacy Conference!

Thanks to everyone at the Information Literacy Section Satellite Meeting hosted by Limerick Institute of Technology, Limerick, Republic of Ireland. I have thoroughly enjoyed the sessions and the conversations!

Here are the slides from my keynote talk this morning:

Now it’s on to Lyon!

People, Libraries & Technology – A Weblog by Michael Stephens