Tag Archives: Library

Thursday nights can be slow at my library (by TTW contributor Justin Hoenke)

Thursday nights can be slow at my library.  The teens have all gone home for the day, and the only ones that remain are the quiet few who are tearing through their homework or have their eyes focused on their internet browser.  Tonight at my library, the scene was the same but before me was a pretty huge question:

My little brother locked me out of my iPod.  He’s five years old and he won’t tell me how to unlock it.  How can I start again?  Do I need to buy a new iPod?

The teen was pretty bummed that he couldn’t access his music.  I’ve seen him here in my library before…he’s always got his headphones on and he’s always got a smile on his face.  You can tell that this kid loves music.  Tonight, I didn’t see that kid.  I saw someone who was really bummed out.  He presented his iPod to me.

HT1212--disabled_connect-001-en

That’s where we were to start.  With a quick Google search, I showed him how to find help on Apple’s website: http://support.apple.com/kb/HT1212.  He tells me that he didn’t know that there were such helpful things on the internet.

photo

Our next step was restoring the iPod.  I told him that everything was going to be deleted, and he understood.  He said that all of his music was on his computer (more on that to come)

photo (1)

After about ten minutes of waiting and watching the iPod slowly restore itself, the teen’s frown turned into a smile.  He was the same kid that I remember seeing every other day in the library.  When Welcome to Your New iPod flashed on the screen.  He threw his hands up in the air.  “YES!  FINALLY!  THANK YOU!”

Next up, we searched for his music.  He had never used iTunes before, so all of his music files were buried in a Real Player folder somewhere on his hard drive.  He helped me locate the folder and I showed him how to drag and drop into iTunes.  He smiled again when his music library showed up.  My final step was telling him about syncing his device.  I told him to use iTunes to manage his music and to always keep iTunes synced to his iPod.  His music library automatically refilled itself and when it was done, he disconnected his iPod from the computer, plugged in his headphones, gave me a fist bump, and walked away jamming out to his music.

Thursday nights can be slow at my library, but they can also be some of the best times I’ve ever spent in a library.

-Post by Justin Hoenke, Tame the Web Contributor

Excellence in Library Services to Young Adults 2012 (by TTW contributor Justin Hoenke)

I’m very honored to be part of this years President’s Program Planning Task Force for YALSA.  As part of this program, we’re announcing this years Excellence in Library Services to Young Adults program which you can find out about below.  If you’re a teen program who’s doing awesome things, I highly suggest you think about being part of this program.  There’s a lot of great teen programs out there right now being put on by hard working librarians and this is your chance to share them with everyone!

From ALA.org:
YALSA will select up to twenty-five innovative teen programs from all types of libraries to feature at the 2013 ALA Annual Conference and to include in a sixth edition of Excellence in Library Service to Young Adults. Successful applications will focus on programs that address new teen needs or interests, or that address ongoing teen needs or interests in an innovative or unique way. The top five programs will receive cash awards of $1000 each. Up to twenty “best of the rest” programs will receive cash awards of $250. Each award will be presented to the applicant’s institution for use with future teen programs and/or for the applicant’s travel to the 2013 conference to participate in the YALSA President’s Program.

Eligibility
The program described in the application must be a library-sponsored event, inside or outside the library, which appeals to a group rather than an individual. A program can be informational, recreational, educational, or all three.

  • The program described must have taken place in 2012 or be ongoing.
  • The program must be targeted at teens within the 12 – 18 age range.
  • All personal members of YALSA whose membership is current as of 12/17/12 are eligible to submit an application.
  • Only one application per YALSA member may be submitted.

Criteria
Each application will be judged on the basis of the:

  • Degree to which the program meets the needs of the teens in the community. (20 points)
  • Originality of the program (creative, innovative, unique). (30 points)
  • Degree to which the program reflects the ideals identified in YALSA’s national guidelines and competencies (at www.ala.org/yalsa/guidelines). (20 points)
  • Overall quality of the program (well planned, promoted, organized, implemented, and evaluated). (20 points)
  • Clarity of the application (10 points)

Instructions
1. The application must include a statement of support from the director of the public library, school principal, or the building-level administrator which is emailed to lsmith@ala.org.

2. Entries must be models of clarity and completeness.

3. The application must be submitted electronically via the online form at http://ow.ly/eKh40.

4. All online forms and statements of support must be received no later than midnight (eastern) Dec. 17, 2012.

5. Incomplete applications will not be considered.

Announcement
The libraries selected with exemplary programs will be announced via press release the week of Feb. 4, 2013.

All of the selected programs will be invited to participate in YALSA’s President’s Program: Innovations in Teen Programming at the 2013 ALA Annual Conference. Prize money may be used to support travel and conference expenses.

All of the selected exemplary programs/services will be included in YALSA’s Excellence in Library Services to Young Adults, 6th edition, to be published in the fall of 2013.

Libraries receiving the cash awards will be recognized via press release and on the YALSA web site. A list of winning applicants will be included in the forthcoming book.

For questions contact: Letitia Smith, YALSA Membership Marketing Specialist, at lsmith@ala.org or 1.800.545.2433 x4390

Expanding The Conversation (by TTW contributor Justin Hoenke)

Have you ever found yourself inside the library echo chamber? I think we all have.  You’ve got something great to share or say about libraries and you put it out there…and it’s only talked about by librarians and libraries.  Some great presentations and pieces have been written about the echo chamber (some of my  faves are from Ned Potter, Sally Pewhairangi, and Steven V. Kaszynski).    These have got me thinking…how can we avoid the echo chamber?  My thought is this…expand the conversation and try, try, try your best to include those outside of the library world.  But how can we do this?  Here’s one way that I’ve found to be quite effective over the past few weeks.

I’ve fallen in love with a new service called Branch.  What is Branch?  It’s a new site that allows you to take ideas, tweets, and more and expand on them with anyone.  Wanna talk beyond the 140 characters of Twitter or not get involved in a messy comment thread?  Take it to Branch and have a conversation.

That’s exactly what I did when I started reading a series of posts on Read Write Web by Richard Macmanus titled Social Books.  I saw that the posts had an audience.  The article that caught my eye was this piece on GoodReads.  Specifically, I noticed that 183 people have shared/liked it on Facebook and a whopping 583 shares on Twitter. I also noticed a lack of librarians in on the conversation.  I wanted to see if I could expand the conversation and  get some library perspective into the mix.  So I took it to Branch:

As of the time of the writing of this post, the Branch conversation has led to some cool things that have expanded the conversation. Richard Macmanus, the author of the Social Book series Read Write Web joined the discussion on Branch and shortly thereafter wrote a post entitled The Social Library: How Public Libraries are Using Social Media which explores such topics as libraries using social media to connect with community, social catalog enhancements from LibraryThing, Candide 2.0.  I know that numbers are not everything, but there’s been a lot of sharing of the piece going on.  Look at the sharing stats below:

 What strikes me most are the number Facebook and Twitter shares.  To me, that’s a lot of people who have checked out the article…and then shared it.  Who knows how many people have actually read the article, but it’s likely that there’s even more.

And this is where I get most excited about this piece: think about how there are people out there today who are not involved in libraries reading about libraries, what libraries do, and how libraries improve community.  That’s the cool part about expanding the conversation.


Librarian Identity (by TTW Contributor Justin Hoenke)

Early in my career, I made the mistake of mentioning in one of my one of my presentations that I was one of those librarians that didn’t read a lot but somehow got into libraries.  Since then, I don’t think I’ve been able to live that down.  To some, I’ve become “ that teen librarian  who doesn’t read” and to some extent I think that’s hurt me.  I was wrong in saying that I don’t read.  In fact, I read quite a bit:

  • I read the most on my phone (news, gaming, music, sports, RSS feeds)
  • I play video games, all of which either require at least some reading
  • I read two stories to my son every night
  • I currently have one book I am reading on my Kindle

My statement that “I don’t read” was said to grab audience attention.  Maybe it did that at the time, but as I look back at the ramifications of my statement and I wish I hadn’t said that at all.  People now ask me “how can you be an effective teen librarian if you don’t read?”.  The statement that “I don’t read” has also been questioned when it comes to my advocacy for video gaming as literacy.  Saying that “I don’t read” has diluted my message that gaming can be an effective form of literacy.  Why would someone want to listen to someone talk about how much reading is in video games when that someone is also saying “I don’t read” in the same sentence?

This has got me thinking about librarian identity and how we always have to be mindful of what we say and how we present ourselves.  It doesn’t matter if you’ve focused on creating an identity for yourself over a few years because, like the “I don’t read” example above, those little moments can really shape your identity.  Taking the road which shocks someone may get someone’s attention, but is that the kind of attention that you want to remain focused on you?

Recommended reading:
Professionalism Matters in Job Search by Michael Stephens
Piling On on the web by Stephen Abram

Post by Justin Hoenke, Tame the Web Contributor

German-American Gaming League (by TTW Contributor Justin Hoenke)

I had the honor of helping unveil the German-American Gaming League while I was in Hamburg last month for the Bibliothekartag Library Conference.  If you’re interested in the league, please visit this link for more information (please note: the page is in German, so have Google Translate handy!)

What is the German-American gaming league?

In the gaming league take people from Germany and the United States in an open competition against each other. Here are several computer games such as Wii bowling and playing Mario Kart.

Why did the German-American gaming league?

We believe that gaming will have a major impact on the culture and knowledge in the future. With this and many other projects we want to prepare cultural and educational institutions at that future. We would also like to develop an international network on the topic of gaming. Our colleagues in the United States are already implementing for many years a gaming league. There is even a National Gaming Day.We now want to expand this league to Germany, thus ensuring a sustainable and interdisciplinary networking.

Furthermore, we want to network with this project, the institutions with gamers.

Where are the competitions?

The competitions are held in participating libraries, museums and archives.

What is the cost to attend the gaming league?

Participation in the gaming league is for both the players and for the institutions in which the competitions take place absolutely free.

Who can play?

The gaming league is open to every person who has the desire to join in playing video games. There is no age restriction.

What games are played?

There are only played games with no age restriction. We begin in the first season with Wii bowling and Mario Kart. More games will follow.

When will the gaming league, and how long a season?

The Gaming League was officially launched in the Library Conference 2012 in Hamburg. This means that from now on, they can enter institutions. The gaming events in Germany are said to have taken place up to 30.11.2012, ie on 01.12.2012, we want to present the German champion, then travel to the finals in the United States. The next round will begin in June 2013.

Important: The registration period ends on July 20, 2012 , and we start with 20 institutions – first come, first play, first :-)

Who makes the gaming league?

The Gaming League is a cooperative project of the U.S. Embassy in Berlin, the association Zukunftswerkstatt culture and knowledge eV and libraries and gaming lovers from Germany and the United States.

Post by Justin Hoenke, Tame the Web Contributor

Please consider supporting the Young Writers & Leaders Film

The Young Writers and Leaders film is part of a Telling Room programSonya Tomlinson, David Meiklejohn, and 15 Portland, Maine area teens (all of whom use my teen library everyday!). Simply stated, the film tells the stories of the teens and their involvement in the Telling Room program and their lives in Portland, ME.

Their goal is to take their film and the fifteen teen participants on a trip to Boston and  spend the day in the city visiting a sister writing center, pairing up with Boston-area young writers, and holding a screening of the film in a  film house that holds 250 people followed by a Q&A with the Young Writers and Leaders students.

Over the past two years, I’ve come to know a lot of these teens one on one from my time with them in the library.  As I sit and write this, I see Ali sitting in a study room in front of me listening to music and working on something even though it’s spring break this week.  Just this morning, I met up with Chrispo and gave him a drum set that I had sitting around collecting dust in my storage unit.  He’s been wanting to play drums for years now and used to use garbage cans at the open mic events we held in the teen library in 2010.  I remember having many talks with Edna at the teen service desk just one year ago about her librarian-ish obsession to categorize, archive, and color code all of her homework in a specific brand of Office Depot three ring binders.  These teens have come a long way in the two years that I’ve known them and now they’re getting a chance to tell their story and take it on the road to another community.

Please consider supporting this project by visiting their Kickstarter page here.

-Post by Justin Hoenke,Tame the Web Contributor

Enriching the library experience: an idea

GetGlue and LibraryThing got me thinking about how we could make the library an even neater place if we could somehow integrate these services into what we do.  Imagine going into a library and heading for the catalog.  You start your search and because of LibraryThing you can read other library members thoughts on that item.  The stack map then will help you locate what you’re looking for.  Imagine if we took that a step further and GetGlue made a product called GetGlue for Libraries.  Members could opt in to the program and check in to what they’re checking out at the library.  Library stickers could be unlocked and shared.  Even better yet, the conversation and recommendation part of GetGlue could make the entire library experience even more social and community driven.  

Now you’re not just borrowing stuff, but you’re talking about it with your community as well.

To read the full post, please visit http://justinthelibrarian.com/2012/02/29/enriching-the-library-experience-an-idea/

-Post by Justin Hoenke,Tame the Web Contributor

 

Double Jump looks at “Libraries and Gaming”

Double Jump is Michigan’s only local game show. Each episode host Dan Hartley explores gaming as a legitimate and mainstream form of art and entertainment. We’ll explore the various facets of the medium itself with experts and designers, as well as games’ impact on Michigan industries. Independent and local developers also have a voice here as well as any industries and educational facilities tied to them.

Libraries are one of our nation’s oldest institutions, and gaming one of our newest. What happens with these two disparate worlds meet? In the first segment of “Libraries and Gaming”, Double Jump looks at LCC’s game room and University of Michigan’s open videogame archive talking to librarians about the future of libraries and gaming’s place in it.

For more info on Double Jump:
www.lcc.edu/tv/shows/doublejump
fb.com/LCCTVDoubleJump
@LCCTVDoubleJump
lcctvdoublejump.blogspot.com

How awesome, and this is just the sneak peak.  I’ll be keeping my eye on this series as they dive into the world of Libraries and Gaming and I’ll make sure to share here at TTW.

-Post by Justin Hoenke,Tame the Web Contributor