Survey respondents “who had grown up playing games reported sharply different attitudes about the very foundations of business: risk, achievement, the vaule of their experience, their own capabilities….Without question, the game generation is already having business impact far beyond the Internet. The effects of video games in our economic lives will soon be hard to ignore. Firms (substitute LIBRARIES here) that “get” games will unlock assets at every level of their workforces. Firms (LIBRARIES) that don’t will wonder where all their best employees (and patrons) went.” This was a big “aha” moment for me.
Categories Gaming & Gamification
102 posts
I just did a second read through and this article may turn out to be a touchstone for futurists and library planners as well as signifying service directions a public library needs to look at very seriously to remain viable with a goodly part of the population. Consider this: “It is impossible to resist imagining a library built on gamer principles, where patrons decide which materials and services are offered and which are not. All discussions of the library’s future direction would be open, with full transcripts digitized, searchable, and part of the permanent record. Mechanisms would be put in […]