Categories Gaming & Gamification

114 posts

Posts about games (video, board, etc.) and gamification

SJCPL Gets GAMING! (And Library 2.0 Blogging too!)

While I was in Chicago, things really ramped up on the SJCPL Gaming front. I am happy to announce here at TTW that my library is implementing a gaming tournament program as well as a complimentary online presence allowing interactivity between the game organizers and the gamers we seek to serve. First: Read the Lifeline post about Gaming! “P” lays out what’s happening. “Starting in January of next year, the Main Library will be the site for video game tournaments featuring Mario Kart: Double Dash, Nintendo’s infamous multiplayer racer. Gamers will be able to play against each other using one […]

Got Game?

Via Maire, who gets it: registration is now open for AADL-GT Round 2, happening this Saturday, September 24th, from Noon – 5 PM in the Basement of the Downtown Library. Doors will open at 11:30 for players in grades 6-12, so be early to get checked in and start warming up. Winners of the Sur-Prize round game will take home $70, $50, and $30 giftcards for 1st, 2nd, and 3rd place. We’ll have single-player and team events in both Mario Kart Double Dash and Super Smash Brothers: Melee, and the event will (really this time) be broadcast live on […]

Libraries that “get” games (p. 45 GOT GAME)

Survey respondents “who had grown up playing games reported sharply different attitudes about the very foundations of business: risk, achievement, the vaule of their experience, their own capabilities….Without question, the game generation is already having business impact far beyond the Internet. The effects of video games in our economic lives will soon be hard to ignore. Firms (substitute LIBRARIES here) that “get” games will unlock assets at every level of their workforces. Firms (LIBRARIES) that don’t will wonder where all their best employees (and patrons) went.” This was a big “aha” moment for me.

More on “Meet the Gamers”

I just did a second read through and this article may turn out to be a touchstone for futurists and library planners as well as signifying service directions a public library needs to look at very seriously to remain viable with a goodly part of the population. Consider this: “It is impossible to resist imagining a library built on gamer principles, where patrons decide which materials and services are offered and which are not. All discussions of the library’s future direction would be open, with full transcripts digitized, searchable, and part of the permanent record. Mechanisms would be put in […]