Too much on this professor’s plate folks. I missed marking the five year anniversary of this blog on April 1st 2008. What an incredible time it’s been! These past 12 months were something and I’m so glad I’ve had the community we’ve built for support and inspiration. Last year at this time, I did remember and actually blogged about blogging at ALA TechSource too. Remember the Points of Unity? I’ll thank Blake for keeping TTW healthy and online. I’ll thank Kyle and Lee for contributing their time and viewpoints. And I’ll thank YOU – for reading, responding and for sending […]
Passion Quilt meme, originally uploaded by hblowers.
Via Library trainer Lori Reed: http://librarytrainer.com/2008/04/26/learning-from-corporate-america-starbucks-closes-nationwide-for-training/ From the Starbucks Web site, “That amounts to almost a half a million hours of training in one night.” My first thought on hearing this announcement was publicity stunt. Why do you need to close for training? Why can’t you do it before or after closing or off site? I learned though that this was more than training in how to make a cup of coffee. According to the Starbucks Web site this was “a nationwide education event, designed to energize [employees] and transform the customer experience.” There’s something to be said about putting our […]
http://www.hackingnetflix.com/2008/04/new-blockbuster.html Blockbuster is using a dozen Dallas-area stores to test concepts such as:•Whether customers want to rent movies as early as 6 a.m. on their way to work, instead of after work. •Including the option to buy a cappuccino or a fountain drink. •Offering new technology for watching movies, reading books or shooting video at a Blockbuster. •Whether customers would stop in more often if they or their children were entertained with a game of Rock Band on a 62-inch screen or they had access to free Wi-Fi. Every one of these concepts are in place (or about to be […]
Ryan Deschamps writes: Public Libraries use gaming to attract teens That’s not precisely true. If we have public computers, the teens are already there — gaming. Gaming programs are an attempt to channel the gaming energy into a community building experience. It’s noisy; it’s not books; it’s probably more fun than your average taxpayer would like to think a teen should be having in a library — but it does some very important things: a) it builds trust with teens, helping them to see the library as a positive place to be b) it engages them toward other positive — […]