Categories Gaming & Gamification

114 posts

Posts about games (video, board, etc.) and gamification

Presentation on Second Life – Chasing those Users EVERYWHERE!

Fascinating take on Second Life, health libraries and a look at some intiatives within SL for healthcare training. http://www.slideshare.net/digicmb/second-life-libraries/ I appreciate the fact sites like slideshare allow us to get to content like this so easily and image sets, such as http://www.flickr.com/photos/cambodia4kidsorg/sets/72157594399807060/ – Communities of Practice in SL – allow us to see what other groups are doing.

Flickr Presentation: MMOs & Digital Libraries

Timothy Grieg presents a short session on MMOs and Digital Libraries in one of his MLIS classes: http://www.flickr.com/photos/timothygreigdotcom/sets/72157594497271106/ “MMODLs, Traditional Digital Libraries, what can they both learn from Massively Multiplayer Online Games, World of Warcraft in particular. A short (5 minutes, with 10 minutes of discussion) presentation I gave in my MLIS Digital Libraries Class.”

Great Post about the Wii

Don’t miss: http://silversprite.wordpress.com/2006/12/23/nintendo-wii-first-impressions/ John Kirriemuir ponders the Wii, and addresses library inplications and some library gaming innovators: Because of the inspiring and thought-provoking nature of the games and gameplay, it’s an absolute must-get for any decent games research centre or group. If, in a few months time, an academic games research centre doesn’t have a Wii in a communal staff area, then it is questionable how serious they really are about video games and gameplay. Library potential. Yes, it is suitable for use in a public library. The games are okay for people of all ages; the motion aspects of […]

Experiences in Second Life: What if everything behind you was forgotten?

Check out this post about an exhibit in Second Life from The Alzheimer Society of Ontario, in partnership with the Second Life Library 2.0: http://freshtakes.typepad.com/sl_communicators/2006/12/public_affairs_.html Some of the most powerfully delivered experiences in Second Life are delivered simply. Although the brand builds of recent months are impressive, very few communicate. The temptation is to overwhelm our senses with the surroundings, demanding our pre-frontal lobes create the “being there” experience. Because we can do anything here, the temptation is to do it. Second Life presents opportunities to experience an issue – not just a space. Our brains are wired for simulation […]

Mii on a Wii?

http://www.flickr.com/photos/timothygreigdotcom/sets/72157594410634966/ I met Timothy Grieg virtually (via Flickr!) when I gave a presentation in New Zealand in October vis the Web. Today, Stephen Abram let me know that Timothy had transformed Abram, Jenny Levine and I into “Miis.” I have so much to learn about the Wii and Mii… Timothy writes: One of the most exciting things for me about the Wii and it’s Mii characters is the ability to leave your Wii on and connected to the internet, even while it’s powered on. You can set your Miis to “Mingle” and they’ll wander off and visit your friend’s consoles! […]

On Presenting in Second Life

Via The Church of the Customer Blog comes a link to an essay by Jeff Barr about presenting in Second Life: http://www.jeff-barr.com/?p=707 We might also use it as a guide for getting comfortable in SL as more librarians come into the environment: Spend time in world Attend some events Master the basics Dress the part (This include some useful links, including a links to SL Clothing sites. I think my black shirt, jeans and flip flops are getting tired.)