A new project explores and challenges traditional library dissemination. The tools are taken from gamification which intentionally uses game elements to involve and engage users. A virtual tour of a city uncovering hidden treasures, small engaging ways of improving existing services and a new digital experience at the library – this is what the joint project Gamification – activating cultural dissemination resulted in. A project taken on by three libraries: Guldborgsund Public Library, Aarhus Public Library and Hjørring Public Library in their attempt to involve users in their services more actively. Each library contributed with a sub-project exploiting gamification, […]
Tags Mette Rygaard Nielsen
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